Even a year after the launch of *Starfield*, players continue to uncover new points of interest in the vast, procedurally generated universe of the game. Although the game has been criticized for its repetitive environments, such as the Spacer caves or the Abandoned Cryo Lab, there are other, more uncommon features like lava streams and *Starfield*’s rivers and lakes. One player recently encountered a point of interest that many might not have seen, despite investing hundreds or even thousands of hours into the game.
Reddit user Pedro_MS83 discovered what appeared to be an abandoned camp marked by a ship’s crash landing—a typical point of interest on planets in *Starfield*. However, unlike most other crash sites, this one featured a small makeshift camp, where the ship was gradually being engulfed by the surrounding landscape, accompanied by a shallow cave nearby.
The rarity of this find is emphasized by the top comment on the post, where user Haravikk remarked, “I haven’t seen that one at all after 500+ hours.” Haravikk also mentioned another uncommon point of interest they had encountered, known as the Meteorite Testing Site. According to another user in the thread, this location includes a data slate from a scientist who had forewarned of an impending meteor shower that would eventually ravage the site.
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The data slate found at the rare Meteorite Testing Site serves as a fascinating *Starfield* Easter Egg, but also underscores a significant missed opportunity for the game. These intriguing and scarce points of interest lack accompanying side missions or more substantial activities. By contrast, Bethesda’s *Fallout 4* offered a diverse array of side missions available throughout The Commonwealth. From notes to radio tower transmissions, *Fallout 4* succeeded in creating a world that felt dynamic and alive in many respects.
While *Starfield* does feature some random side quests, numerous missions are accessed via the mission terminal, which can disrupt the immersion of exploring these random locations.
Prior to *Starfield*’s release, Todd Howard accurately predicted that players would continue to uncover hidden gems within the game years after its launch. However, this should not be the result of skewed RNG tables that favor certain POI layouts over others. Although these rare discoveries provide a thrill when veteran players eventually encounter them, features like lava, lakes, and intriguing crash sites should not necessitate an investment of hundreds of hours to experience.
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Although there’s no official confirmation from game files or Bethesda, it appears that some of the more visually impressive and engaging points of interest are less likely to spawn compared to others. While this scarcity adds intrigue when these locations are finally discovered, it also means that much of the most captivating content remains inaccessible to the majority of players who haven’t devoted extensive time to *Starfield*.
Source: Pedro_MS83/Reddit